
Repository and can simply commit your adds / improvements and that way, you may enter step by step in the dev.Ī registered developer, you now have write access to the SVN You to prove us your skills and innovation ability as a programmer, a You don't have write access yet to the SVN repository, but it's up to team daily discussions and monthly meetings in our developers char room on JabberFr as guest contributor, you may propose your adds / improvements as patches (patch files built via diff -Naur or equivalent) against the latest source tree,Īnd send them to us as attached files through our devel mailing list our bug/ feature tracker įeel also free to join the dev.as a developer (see the Code menu in SF.net for how to get the source tree from the Subversion repository):.Or our at our Freenode IRC chat #speed-dreams ask questions about compilation / build from source problemsĪll through our users mailing list: our bug / feature tracker.suggest improvements, express your support or disgust about changes.as an end-user (check the Download page on SF.net for how to get source / binary releases and our Wiki (under construction) to get more information on the project):.You can contribute to Speed Dreams as an "end-user" and / or as a "developer": many menu improvements (support for grid shifting, optimized track select load time,Ĭategory filter when selecting driver, more infos in results and standings boards),.experimental Simu V3 physics engine by Christos Dimitrakakis,.Jaeger, and many many other small visual improvements, 2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,.animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,.USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),



Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player,Īs well as constantly improving visual and physics realism. The Mac OS X port is 95% finished, more volunteers are welcome. It is released under the GNU General Public License (GPL).įor the moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows. Speed Dreams is a 3d cross-platform, open source motorsport simulation and racing game.
